This game allows a player to experiment with the different effects of moving
separate facial parts. In teaching someone how a face conveys emotion,
you may choose to isolate one part, such as turning brows down to indicate
disapproval, or up for surprise.
We recommend that you enlarge the screen to maximum size. After
you play, use the browser back arrow to return to the main web site.
The left side of the game screen shows a face that moves according
to these control buttons:
- RESET: Redraw the face with a neutral
- motion: Click once to make the head stop moving while displaying
expressions. Click again to add a background head motion.
- expressions afraid, interested, sad, ashamed, disgusted,
surprised, happy, angry: Scripts demonstrate how the face moves
for the chosen emotion. Each button click shows the sequence of face movements
once. Use RESET to return to a neutral position after a script. Instructions
on writing your own scripts are at http://mrl.nyu.edu/~perlin/facedemo/.
- KEY/ACTION: Clicking the ACTION buttons
will cause the KEY face parts of 'brows and lids', 'gaze',
'head', and 'mouth' to move in the requested directions. This is
best explained by experimenting with combining actions.
- Left side only/Right side only: These
buttons limit the ACTION effect to only half the face.
Comments from users
"I want to thank you so much for your "Facial Expressions"
program. About six months ago, I introduced it to my seven year old son
who has Aspergers/HFA and he loved it. He had no trouble figuring out
how to manipulate the face (which, by the way, we think looks eerily like
Ann Curry from NBC News!) both with selected emotions and individual facial
features. My son has a great deal of difficulty "reading" people's
nonverbal expressions, and this game seemed a perfect tool for him. He
played with the game here and there for about a month and I wasn't sure
if he was getting anything out of it. Then one day he came in and told
me about something unexpected that happened at school. I asked if his
teacher was surprised. He pondered a moment, then said, "Why yes!
She was very surprised! Her eyebrows went up and her mouth made into an
oh!" CLICK! That was the first time he related a facial expression
with an emotion! I can't tell you how thrilled I was! He spent a lot of
time with the game over the next few weeks, and now he only plays with
it occasionally. I think that's because he no longer needs it! He can
figure out for himself what people are saying with their faces. Once again,
thank you for this vitally useful tool. It truly works wonders!" Sincerely, C A, Michigan
We are grateful to Ken
Perlin at New
York University Media Research Lab for sharing this facial
expressions program with us and our users. We have simplified the
play screen to make it less distracting for those with focus issues,
but the original code, expressions, and instructions are taken with
permission from Perlin's web site http://mrl.nyu.edu/~perlin/facedemo/.
Visit his site for instructions on other functions such as customizing